This game pays you several times over what the base game pays. Four of the five ways it does that are now half what they were. Town dividends are left alone.
Brand income was the biggest single stream on the farm by a wide margin, with the network premium and the market bonus behind it. All of them are trimmed together, which keeps their balance against each other while the total comes down.
Lowering a ceiling only reaches what was above it. Most of what you earn from the market sits comfortably under the old cap, so a cargo trading at x2.02 loses almost nothing while one pinned at the top loses the difference. Expect the market to feel close to untouched and the brand to feel genuinely smaller.
This ceiling is on the market price, not on what you are paid. Your talents, your research, your headquarters trade and your charter all multiply the bonus after the market has set that price, so a built company earns well past x4 and always did. Exchange Seats go further still and raise the cap itself.
The combined figure is arithmetic rather than a decision: two sides that each stop at x2.0 cannot multiply past x4 between them, so the old x5 had stopped describing anything reachable. It states something true now.
If you hold Exchange Seats your floor has not moved either. Seats lift the bottom of the range independently of the cap, so the guaranteed minimum you bought is still yours.
A fourth track on the Costs tab takes 2 per cent off your monthly infrastructure bill per level, up to 60 per cent. It covers every type you own - track, road, stations, signals, canals, airports - rather than a list that has to be kept up to date.
Each level takes its share of what is left rather than a flat slice of the original, so the bill gets small but never reaches nothing.
The network tab used to show you webs, stations and percentages without ever saying what any of it was worth. It now leads with what your network earned last month and the transport multiplier that health is buying you, above both sub-tabs rather than hidden behind one. The story book carries the same figures.
One column was also lying by sharing a name. The "Health" column on Your networks was really demand met - how much of what you planned to move is moving - while the same word next door meant the whole score. It reads Demand met now.
On a hard charter research costs more, and two screens were quoting the base price instead: Headquarters' research list and the broadcast. The story book was always honest, so the charge was never wrong - what was wrong is the number you planned against. On Hell the gap reached a hundredfold. Both screens ask for your own price now.
Game chat was reaching Discord twice per message. The bridge now starts its relay once, however many times it reconnects.