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Wagons & Industry

VERSION 0.92  ·  16 AUGUST 2026

Thirty specialist wagons, one for every cargo in the game. Industry development now multiplies your output instead of capping out early. And the top three charters ask a great deal more of you.

Your saved builds are safe. Nothing here forces a respec.

Specialist wagons

Rail finally gets rolling stock of its own. Every cargo in the game has a specialist wagon behind a talent unlock.

Unlocked at eight nodes across the board, grouped the way the tram and barge lines already are, so the talents you took for trucks and boats pay out on rail too.

TalentWagons it unlocks
Steel CorridorCoal, Ore, Copper, Battery
Junction CommandHopper, Sugar, Fruit
Investor NoteLog, Paper, Candyfloss
The Trading FloorBoxcar, Steel, Toy, Toffee, Plastic
Price DiscoveryBullion, Diamond, Bubble
Civic CompactOil Tank, Water Tank, Rubber, Cola Tank
The Streetcar DoctrineCorridor Coach, Mail
Heavy PlantRefrigerated, Livestock, Sweet, Fizzy

Industry output rebuilt

Development used to be one bonus among many, and it stopped counting once you passed a certain point. It is a multiplier now.

Worked example: a factory at 208% development with an HQ, a town behind it and power connected goes from 3.5x its base output to 5.2x.

Charters worth the name

Talents, research and holdings have all grown a great deal. The top three charters have grown with them. Running costs and infrastructure both scale, while holdings keep a gentler curve of their own.

CharterRunning & infrastructureMarket bonusHoldingsXP
Easy0.8x115%100%75%
Normal1x100%100%100%
Hard3x35%80%200%
Nightmare Express6x20%65%300%
Hauler Hell10x12%50%500%

Smaller things

8 worlds, a fresh map every 30 minutes. Plan a build · Guide · Discord