The Long Climb
VERSION 0.931 · 25 AUGUST 2026
Levelling had a problem: the top of the ladder arrived too
fast. The early game is untouched — your first session still lands
exactly where it used to — but the later levels are now a real
climb, with level 99 costing twenty times what it did.
Your XP is untouched — your level will have moved. Every career keeps every point of XP it earned; levels are simply re-read against the new curve, so most have come down. Talent points follow your level, and a saved tree that no longer fits its budget runs that class's default build until you level back into it — the talents board shows you exactly where you stand.
The new curve
The old formula is still the lead term, so the change is invisible early
and compounds late:
| level | 11 | 25 | 50 | 75 | 90 | 99 |
| XP vs before | 1.0× | 1.1× | 2.2× | 7.2× | 13.9× | 20× |
- Your first game is untouched. A typical first session
earns the same levels it always did — the early win, and a
fistful of talent points to spend, are the point of it.
- The middle is barely moved. Level 25 costs about what
it always has; the weight sits above level 75.
- The top is a destination again. Level 99 was reachable
in a few dozen sessions. Now it is something to work at — across
eight classes, each with its own ladder.
Why: hitting the cap quickly left nothing to climb toward, and
with per-class careers there are eight ladders to walk. Slowing the tail
without touching the head keeps the early reward intact.
Clear your talent tree to zero
- The talents board gains a Clear to 0 button —
empty the board and build from scratch, instead of un-clicking a
hundred nodes.
- It asks first, and tells you the truth: an empty tree is
what you play. Until you spend those points again the class runs
with almost no bonuses and a lower Mk ceiling.
- The old button is now labelled Reset to auto —
it deletes your custom tree so the class runs the default build. Two
different things, two clear names.
- Clearing is also the way out of an over-spent tree: get back
under budget and it saves normally again.
Fixes
- The Class Leaders strip on the players page rendered
as a broken cascade — one missing tag. Fixed.
- The welcome sign at the map centre still advertised
2,000 vehicles. The real fleet is 9,998. Corrected there,
on the landing page and in the BaNaNaS listing.